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Ever since Gold and Silver first introduced the concept of taking two pokemon and producing a baby pokemon; breeding has been an integral part of the pokemon games. This section of pokemonfan.net will attempt to cover as much as possible regarding breeding and to both introduce the casual player to one of the most important parts of the pokemon metagame as well as provide insight into the mechanics of breeding. Realistically speaking, more than anything else, breeding is about genetic manipulation to yield specific results and thereby create a stronger pokemon (which more than likely will also be focused on fulfilling a specific role). We'll go over the extreme basics first, that way we can just say we've covered them. Breeding centers are located just west of Mauville City in RSE, and in Solaceon Town in DP. In RSE, breeding will always yield a level 5 pokemon whereas in DP, breeding will always yield a level 1 pokemon. In all games, it will yield a pokemon of the variety of whatever the female/mother was. Just simply give to the daycare owners one male and one female of the same egg group, walk around a little, and an egg should be available for you to take. The 9th poketch app will also alert you to when an egg is available. Then walk around to hatch it, having a pokemon with either magma armor or flame body ability(s) in your party will hatch the egg faster. The time it will take for the daycare to produce an egg will depend on how much the two pokemon like each other; which is connoted by the use of one of four descriptions(it has been suggested that pokemon with different OTs will like each other more): "The two prefer to play with other pokemon than with each other" - no eggs. "The two don't seem to like each other much." - slim chance of getting an egg, takes longest. "The two seem to get along" - good chance of getting an egg, less time. "They're very friendly" - excellent chance, least time. (if somebody has some more specific stats regarding these descs, please comment below). Now let's quick cover the egg groups:
all egg groups WILL be listed here in the following pattern: Image of Pokemon, mouse over text with: name of pokemon, additional egg groups it's in There are also certain items which will assist you when breeding. Everstone - give it to the female pokemon and they will pass on their nature to the baby.
A couple things before we actually get into the mechanics. There are certain items which will assist in the breeding process. Also there is, unfortunately, no way to breed for shinies. Even if you breed a shiny pokemon with another shiny pokemon, the chances of getting another shiny pokemon will STILL be 1 in 8192. The only possible advantage of breeding for a shiny is that you would be able to pass on the IVS, and nature. Just be prepared to go through a LOT of eggs. So, now that we've gotten all that junk out of the way, let's begin. (Credit for the following goes to POKEFAB: source - http://forums.nintendo.com) So let's start out with two Ponyta: Male: Level 18 Impish Nature HP: 47 Attack: 41 Defense: 30 Sp. Attack: 27 Sp. Defense: 31 Speed: 41 Tackle Growl Tail Whip Ember Flash Fire Proud of its power. Likes Sour food. Female: Level 19 Quirky Nature HP: 52 Attack: 40 Defense: 30 Sp. Attack: 35 Sp. Defense: 29 Speed: 44 Growl Tail Whip Ember Stomp Run Away Mischievous. Happily eats anything. Now, here are the ideal conditions I'm looking for: -Male -Good IVs -Will eat anything -Flash Fire -Proud of power -Impish Nature I rode my bike six steps from the Daycare Man in Solaceon. (An amazing spot, you can get in around 300 steps in one back/forth trip.) Also, remember that having a Pokemon with Magma Armor or Flame Body cuts the steps needed to hatch an egg in half. I grabbed the egg from the man, rode around again and hatched it. Baby 1: Male: Level 1 Hardy Nature HP: 12 Attack: 7 Defense: 6 Sp. Attack: 6 Sp. Defense: 6 Speed: 7 Tackle Growl Tail Whip Ember Run Away Proud of its power. Happily eats anything. So by this we can see that without doing anything, I luckily got both the 'Proud of its power' and 'Happily eats anything' stats I wanted. More than decent IVs are also there. But, I did not get the Ability Flash Fire that I wanted. I also did not get the Impish Nature I wanted. So all together I got 4/6 things I wanted with this baby, which is a solid 67%. By this time the Daycare Man had another egg ready for me. But before I talked to him and grabbed the egg, I saved. These two babies will be totally different, unless Lady Luck interferes. What I am trying to do is save in front of the man, and if the baby is good, I can go back to my save point, (Without saving), grab the egg again, and hatch the 'same' baby hoping for the same stats, but better. I grabbed the second egg and hatched it. Baby 2: Male: Naughty Nature HP: 12 Attack: 6 Defense: 6 Sp. Attack: 6 Sp. Defense: 5 Speed: 6 Tackle Growl Tail Whip Ember Flash Fire Somewhat stubborn. Likes spicy food. I then reset and hatched the 'same' baby. Baby 3: Male: Naughty Nature HP: 12 Attack: 7 Defense: 6 Sp. Attack: 6 Sp. Defense: 5 Speed: 7 Tackle Growl Tail Whip Ember Flash Fire Mischievous. Likes spicy food. We see that the gender, nature, moveset, ability, and preferred food was set before I took the egg from the man. IVs and personality were random, but the IVs stayed in the above 5 range. Around 50 eggs later, I came to this conclusion: Like R/S/E, everything but the IVs and (New to the Pokemon series) personality are random. This means that you could hatch a baby, like it's Ability, gender, etc., but not its IVs, and 're-hatch' it hoping for better IVs. Ultimate babies are possible in D/P, as they were in the previous generation. But with this new generation comes new manipulation possibilities. I tested many things, including hatching eggs at night vs. hatching them during the day, where I hatched them, etc. But what intrigued me most about the Ponyta babies I hatched was the two new stats, the personality and proffered food. The preferred food stayed the same in the 'same' baby, but the personality proved to be random. The food a Pokemon prefers can alter how it evolves, so I set out to see if that could be manipulated as well. My first test was seeing if two parents who liked the same type of food will create a baby that likes the same food 100% of the time. I took two parents who both happily ate anything. I grabbed then hatched the egg. Baby 1: Often lost in thought. Happily eats anything. So with this first baby it seems as if my hypothesis was correct. Next, I saved before taking the egg, so I could 're-hatch' it. Baby 2: Somewhat vain. Happily eats anything. My hypothesis seems to be correct again, while the personality stays random. I restarted and re-hatched the baby. Baby 3: Somewhat stubborn. Happily eats anything. I did this 10 more times, and I finally arrived with this conclusion: If two parents like the same food, the baby also will 100% of the time. My next test was to see how a baby would turn out with two parents who like different foods. The two parents were: Male: Likes dry food. Female: Happily eats anything. I rode around, grabbed the egg, and hatched the baby. Baby 1: Likes dry food. So the first baby liked dry food, like its father. I grabbed another egg and hatched it. Baby 2: Happily eats anything. I hatched around 10 more babies, and it seemed as if the baby would inherit one of the traits, but it would be at random. So it turns out that breeding in D/P (or at least with personality and preffered food) has an obvious turnout. And just in case you are lost, let's review: - A baby's gender, ability, moveset, nature, and preferred food are set BEFORE taking the egg from the old man, but the personality and IVs are random. - If a baby's parents like the same food, the baby has a 100% chance of liking it, too, while if the baby's parents like different foods, the baby has a random chance of liking either one. - A baby's personality is totally random. Furthermore, when breeding, every parent is responsible for passing on at least one IV (in a particular stat). Basically, it works like this for each stat: 1/4 chance of passing a perfect IV in: Attack, Special Attack, Speed, and Special Defense 1/6 chance of passing a perfect IV in: Defense 1/10 chance of passing a perfect IV in: HP Let's suppose you have a parent with 31 Ivs in both Hp and Special Attack and a second parent with 31 Ivs in Speed and Attack. Here's how it would look. first parent: 1/4 chance SP ATK, 1/10 chance HP (3.5/10 passing a perfect) second parent: 1/4 chance ATK, 1/4 chance SPD (1/2 passing perfect) either parent: 1/4-1/10 passing perfect Lets say this was to breed an eevee to be used as an espeon or jolteon (Hidden Power excluded), you would want at least perfect 31 in Speed and Special Attack. There is a 2/4 chance of passing SP ATK and 2/4 SPD (or 1/4, depending on which parent passes on the third IV), thus creating a 1/8 chance of getting perfect Special Attack and Speed. While that's certainly still going to take work, the chances are far greater than doing it in the wild. Trying that in the wild would be about 1/1024. 1/8 is a massive 128 times more likely than 1/1024. That's the primary reason why breeding's better than trying to go find a wild pokemon. Something else to keep in mind is that since pokemon have different genders, you're going to be dealing with probability of getting a certain gender. The starters, for instance, all have a 87.5% chance of being male. This is obviously going to make it difficult to get a female with a good nature. For example, the chances of getting a female with adamant is 1/200 instead of 1/50 if it was a 1:1 ratio instead of a 7:1 ratio. These gender ratios therefore really will alter how rare your pokemon is and would certainly separate the good breeders from the great, or the very lucky.
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